Riddle School 5 is the final main installment in the popular Riddle School flash game series created by JonBro.
This point-and-click adventure takes players on a thrilling journey as Phil Eggtree attempts to escape from an alien spaceship after being abducted.
Unlike previous games set in a school, this installment features a sci-fi twist with new characters, puzzles, and an expanded storyline.
With its clever humor, tricky puzzles, and engaging narrative, Riddle School 5 serves as the grand conclusion to Phil’s long-running escape saga.
Players must solve puzzles, interact with objects, and uncover hidden secrets to rescue Phil’s friends and find a way back to Earth.
This game is longer and more challenging than its predecessors, making it a favorite among fans.
It also lays the groundwork for the Riddle Transfer series, ensuring that Phil’s adventures continue beyond this final escape.
How to Play: Basic Controls & Mechanics
Riddle School 5 is a point-and-click adventure game, meaning players interact with the environment using only their mouse.
The goal is to explore, collect items, and solve puzzles to help Phil Eggtree escape from the alien spaceship.
Basic Controls
- Mouse Click (Left Button): Interact with objects, collect items, and talk to characters.
- Inventory (Bottom of the Screen): Click on collected items to use them or combine them with other objects.
- Navigation: Click on doorways or arrows to move between rooms.
- Dialogue & Story Progression: Click through conversations to advance the story.
Game Mechanics
- Item Collection & Usage: Some puzzles require finding and using specific objects in the right places.
- Logic-Based Puzzles: Players must figure out codes, unlock doors, and manipulate objects to progress.
- Exploration: Checking every corner of the spaceship can reveal hidden items and clues.
- Trial & Error: Some puzzles require experimenting with different solutions before finding the correct one.
Walkthrough: Step-by-Step Guide to Escape


In Riddle School 5, Phil Eggtree is trapped in an alien spaceship, and your mission is to rescue his friends and escape. Follow this step-by-step guide to complete the game!
Escaping the Stasis Pod
Click on the hand scanner next to Phil’s pod to open it. Walk to the right and enter the control room.
Freeing Your Friends
There are four stasis pods containing your friends: Smiley, Zack, Fred, and Phred. You need to find their keycards to unlock their pods.
Smiley’s Keycard
Go to the engine room (bottom left door). Click on the paper on the floor to get a clue. Open the vent to find Smiley’s keycard.
Zack’s Keycard
Go to the control room and check the monitors. One of them will show a cabinet with a passcode—remember the numbers. Enter the passcode in the storage room (middle door) to get Zack’s keycard.
Fred’s Keycard
Head to the cafeteria (rightmost door). Pick up the spoon from the table and use it to open the floor panel. Fred’s keycard is inside.
Phred’s Keycard
Visit the pilot’s cockpit (top right door). Click on the red button to reveal a hidden compartment. Phred’s keycard is inside.
Unlocking the Pods & Gathering Clues
Return to the stasis pod room and insert each keycard into the corresponding slot. Talk to your friends for more information about the ship.
Accessing the Escape Pods
Go back to the control room and override the ship’s security. Enter the engine room and activate the self-destruct sequence. Quickly make your way to the escape pod chamber.
Final Escape & Ending
Click on the escape pod door to enter. Watch the final cutscene as Phil and his friends escape the spaceship and return to Earth.
Congratulations! You Have Completed Riddle School 5!
This marks the end of Phil’s journey in the Riddle School series, leading into the Riddle Transfer sequel.
All Secret Rooms & Hidden Easter Eggs


Riddle School 5 is packed with secret rooms and Easter eggs, adding extra fun for players who love hidden surprises. Here’s a guide to all the secret locations and special details you can find in the game.
Secret Room: The Developer’s Message
In the control room, click multiple times on the screen displaying static until a hidden message from JonBro (the game’s creator) appears. It’s a fun little Easter egg where he talks about the game’s development.
Hidden “Secret Code” Room
In the engine room, interact with the control panel and enter the secret code 78255 to unlock a hidden room with a cryptic message about the game’s lore. This number references Riddle School 4‘s time stamp.
The Rick Astley Easter Egg (“Rickroll”)
Clicking on a certain monitor in the control room will briefly display a picture of Rick Astley, referencing the classic internet prank.
The Hidden Alien Experiment Room
In the storage area, if you click the bottom-right corner of the screen, you’ll enter a secret lab with bizarre alien experiments. This is just for fun and doesn’t impact the main game.
The Classroom Cameo
When exploring the ship, look closely at certain walls, and you’ll notice faint outlines of a classroom from past Riddle School games, hinting at Phil’s memories of being trapped in school.
The “Happy Coin” Easter Egg
Clicking repeatedly on the floor panel in the cafeteria will sometimes reveal a Happy Coin, a reference to another game by JonBro. It doesn’t serve a purpose but is a fun secret for longtime fans.
The Hidden Text in the Escape Pod
Just before escaping, click on the escape pod’s window to see a brief hidden text that references a future game in the Riddle Transfer series.
How to Solve the Hardest Puzzles


Some puzzles in Riddle School 5 can be tricky and require careful thinking. Here’s how to solve the most difficult puzzles step by step.
Unlocking the Storage Room Safe (Zack’s Keycard)
- In the control room, check the monitors for a screen showing a locked cabinet with a passcode.
- The numbers on the screen are the safe code.
- Go to the storage room (middle door) and enter the passcode to unlock the safe.
- Inside, you’ll find Zack’s keycard.
Finding Smiley’s Keycard in the Engine Room
- Enter the engine room (bottom left door).
- Click on the paper on the floor to get a clue about a hidden vent.
- Click on the vent cover to open it and retrieve Smiley’s keycard.
Opening the Cafeteria Floor Panel (Fred’s Keycard)
- In the cafeteria (rightmost door), click on the spoon on the table.
- Use the spoon on the loose floor panel to pry it open.
- Inside, you’ll find Fred’s keycard.
Finding Phred’s Keycard in the Pilot’s Cockpit
- Enter the pilot’s cockpit (top right door).
- Click on the red button to open a hidden compartment.
- Grab Phred’s keycard inside.
Escaping the Alien Ship
- Return to the control room and disable the ship’s security systems.
- Go to the engine room and activate the self-destruct sequence.
- Quickly navigate to the escape pod chamber before the timer runs out.
- Click on the escape pod door to exit safely.
Bonus Tip: Finding the Secret Code Room
- In the engine room, enter 78255 on the control panel to access a hidden room with a cryptic message.
Fun Facts About Riddle School 5
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The Longest Game in the Series
Unlike the previous Riddle School games, which took place in a single building, Riddle School 5 features a large alien spaceship, making it the most complex and longest game in the series.
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The Number “78255” Has a Hidden Meaning
The secret code 78255 (used in the engine room) is actually a reference to Riddle School 4. It represents the exact time stamp (78 seconds and 255 milliseconds) when Phil “died” in that game.
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A Sequel Was Never Planned—But It Happened!
JonBro, the creator of the game, originally planned for Riddle School 5 to be the final installment, but due to fan demand, he later created Riddle Transfer as a continuation.
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There’s a Rickroll Easter Egg
One of the control room monitors briefly displays an image of Rick Astley, referencing the classic Rickroll internet meme.
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The Game Features Cameos from Past Games
If you look closely, you’ll find faint outlines of classrooms from past Riddle School games hidden on the spaceship walls, hinting at Phil’s memories.
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The Escape Pod Scene Mirrors Sci-Fi Movies
The final escape scene, where Phil and his friends rush to the escape pod as the ship self-destructs, is inspired by classic science fiction movies, like Alien and Star Wars.
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The “Happy Coin” Easter Egg
Clicking multiple times on the floor panel in the cafeteria sometimes reveals a Happy Coin, referencing another game made by JonBro.
Frequently Asked Questions About Riddle School 5
Is Riddle School 5 the last game?
Yes, but due to fan demand, JonBro later created the Riddle Transfer series as a continuation.
How long does it take to complete Riddle School 5?
On average, it takes 20-30 minutes to beat the game if you know what to do. First-time players may take longer due to the puzzles.
What happens at the end of Riddle School 5?
Phil and his friends escape the alien ship just before it self-destructs, finally breaking free from the endless cycle of being trapped.
Can you replay Riddle School 5?
Yes! You can replay the game to find all secrets, Easter eggs, and hidden details.
Conclusion About Riddle School 5
Riddle School 5 is a perfect conclusion to the beloved Riddle School series, offering players a larger world, deeper story, and more complex puzzles than ever before.
It takes Phil Eggtree and his friends beyond the classroom and into an alien spaceship, where they must work together to escape before their memories are erased.
With clever humor, tricky puzzles, and hidden Easter eggs, the game delivers an experience that stays true to its roots while expanding on the original formula.
The self-destruct escape sequence makes for an exciting finale, and longtime fans appreciate the callbacks to previous games.
Although Riddle School 5 was meant to be the final chapter, its success led to the creation of Riddle Transfer, proving how much fans loved the series.


